# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-334 65 236 -330 67 240 EmeraldOreOutcrop.tml
-294 64 421 -291 70 425 StonePillar.tml
-261 76 136 -254 79 141 PumpkinField.tml
-253 67 306 -250 71 308 SkeletonHeadStatue.tml
-215 69 398 -210 75 403 CaveSpiderBurrow.tml
-179 79 147 -176 83 150 StoneGrill.tml
-76 73 293 -69 77 300 TinyFarmField.tml
-64 76 46 -57 85 53 Outcrop.tml
-42 66 122 -37 72 127 CaveSpiderBurrow.tml
-15 82 413 -11 84 417 EmeraldOreOutcrop.tml
71 94 158 74 100 162 StonePillar.tml
81 80 443 84 84 445 SkeletonHeadStatue.tml
94 62 321 106 71 331 StoneHouseMruined.tml
